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 Help! Do you know what any of these words mean?

 Speed and Acceleration The science behind how something moves. Why things fall: Fall Video. What is "the pull" in "the pull of gravity?" Collisions: Light, Heavy, Same. What happens when two things crash into each other? Why Satellites Don't Fall How is it that they stay up there? Roller Coasters: Free Rides. Sure they're fun...and loaded with Physics too! Make your Jump Shot: Video, Ball Ride. The science behind making a shot in basketball. Cart Throws Ball If a cart throws a ball, where will the ball land? eesaws Can you help two kids ride a seesaw? Sun, Earth, Moon: Orbit, Eclipses, On Moon, On Sun, Moon Phases Stuff involving these three heavenly bodies. First one Down Throw one ball and drop another. Which one lands first? Things that Spin: The race, Wheel (still), Wheel (spinning). Strange things can happen when things spin. Swinging Pendulums: Different starts. Strange facts about things that swing back and forth. Sound: 2D, How we hear, Play sounds. What is sound anyway? The Doppler Effect: Why, Hear it. Sometimes we don't hear what we're supposed to. Einstein's Relativity: The house. What happens when you move very very fast? Zero g: Zero g Video, A Pendulum. How can you make gravity go away? Ball on a String A ball is twirled on a string. Then the string is cut.... Shake it! Why earthquakes can be so destructive. What is an Atom?: Orbits, Quantum, The Atom. We can't see them, so what does an atom look like? Strange Writings: A Problem, Deciphered How a physicist would solve a problem. What is Friction?: An Experiment Friction doesn't really want you to move; ever.

 http://hypertextbook.com/physics/ Prefaces What's New About This Book Links to This Site Core Content Mechanics Matter Thermal Physics Waves & Optics Electricity & Magnetism Modern Physics Supplements Foundations Problem Sets

1999 Physics 208 Syllabus
http://neutrino.phys.washington.edu/~wilkes/post/temp/phys208/index.html

Kinetic Books Homepage

Motion in Two Dimensions
Firing a cannon: Calculating projectile motion
Juggling objects: The physics of juggling

Gravity and Orbits
Orbiting satellites: Fundamentals of orbital mechanics
Mission to Mars: Orbits and energy

Kinetic Theory of Gases
Pressure, volume and temperature: Investigating the ideal gas law

Electric Charge and Coulomb's Law
Electric golf: Applying Coulomb's Law

explorescience.com
What you need, when you need it

http://physicsweb.org

 CSUN Mechanics experiments Other areas of physics

Conservation

• Conservation contains an introduction to the world of physical conservation.
• A Story About Conservation is an extended explanation of conservation. It is intended to help build upon the student's knowledge of the concept and help him/her begin to apply that knowledge towards specific physical quantities.

Physical Quantities

Students can explore the following physical quantites within Bang! Boing! Pop!

Each section provides a description of the nature of the physical quantity, how it applies to conservation, real-life examples of the quantity in action, and specific physical formulas that the student might encounter in a physics class.

Java Simulations

• Energy - the student is responsible for navigating a monkey across a gulley via a swining vine and his/her knowledge of energy. The monkey's angle, velocity, and gravitational acceleration are variable, giving the student a feel for the separation of kinetic and potential energy
• Momentum - the student controls an Indian who is using a bow and weighted arrows to propel himself in a canoe across a lake. This simulation is designed to build intuition for momentum, a concept that is often difficult to visualize.

Other Features

• The Glossary is presented to help students learn physics without being troubled with new vocabulary. The first time a difficult word is used in the text, it is linked in hypertext to its definition in the Bang! Boing! Pop! glossary
• Quizzes allow the student to gauge his/her own progress without the stress that normally surrounds tough examinations in school. A short quiz exists for each section:

http://www.erskine.edu/physlet

### BQLearning: Better Questioning for Learning

Search page for BQ-OSP Database of Open Source Physics Resources, Physlets® , and other Science Applets

Search by word(s)
All courses   Introductory courses only    Upper Level courses only    Display the best results.
Physlet animations    Open Source Animations    Easy Java Simulation Animations     Tracker Animations
 Use with a Class

 BQ-Polling BQ-JiTT OSP In-class questions Pre-class questions OpenSourcePhysics Project

Project developed by William F. Junkin III (Erskine and Eckerd College) and Anne J. Cox (Eckerd College) in association with Wolfgang Christian and Mario Belloni (Davidson College). Partially supported by the National Science Foundation (DUE-0126439 and DUE-0442581).

Contact: physletdb@eckerd.edu

Visual Physics - Java Simulations
http://library.thinkquest.org/10170/body.htm

Electricity http://library.thinkquest.org/10170/sim7.htm

 Educational Modules & Simulations

## Interactive simulations

 We have written several Java simulations and `interactive pictures' as part of SimScience, the product of the NSF-MRA project Parallel Supercomputer Simulations for Education. Applets used in SimScience include: Simplicial quantum gravity simulation (a fluid membrane). Crystalline membrane simulation. Spring model designed to help explain principles behind the more comples models. Red blood cell `interactive picture'. Applets for inclusion in undergraduate courses, such as Science for the 21st Century, have been developed for the NSF-sponsored CCD - Course Curriculum Development project. Two Web-based interactive modules have been produced and can be viewed here. Specific examples of application of Java applets to simulate physical phenomena include: Solar system simulator; and Hopfield and Perceptron neural network simulators. Gravity Simulation - A simulation of Newtonian mechanics with gravity. Vector Cross-Product Tutorial - An interactive tutorial on the properties of the vector cross-product. Kinematics Tutorial - An interactive tutorial on the relationship between displacement, velocity, and acceleration. Twin Paradox Tutorial - An interactive tutorial on the Twin Paradox. The course Science and Computers, parts I (PHY307) and II (PHY308), uses applets to illustrate points in computational physics.Applets from Fall 97 include: Astronomy related applets include: Epicycle and deferents demonstration showing the Ptolemaic Earth-centered cosmology using epicycles and deferents; and the synchronous rotation of the Moon. Model of the solar system to show the scale of the solar system; and to illustrate Kepler's third (harmonic) law for the solar system and the Galilean satellites.